
I'm making fun of you for being long winded and prone to exposition about personal ancedotes that have nothing to do with anything. I have seen what you have written previously. I predate this forum, and go back several years on the old board. Probably less, since most of the abilities will occur at close or melee reach ranges. This class will probably be about as powerful as the other classes that I've written up. Judging_Eagle wrote:Kaelik, you're funny, you're also new here, so you've probably never seen some of my older stuff, and you have no idea what I write.
#Soulknife handbook 3.5 Pc#
The mechanical effects are that a level 1 Soulknife instantly kills anything it feels like as a free action with no save no sr no attack roll, but that's not broken or anything because level 1 PCs can solo CR 20 enemies all day in like one round, to demonstrate, I will now refer to a fight where a single level 1 PC was involved in a fight with 3 level 20 characters and a Balor, and he was dead at the end, but so was the Balor. Seriously guys, that's how real people fight, that's how it goes. I would know, my brother is an ancient soulknife martial artist ninja goddam hero sandwhich mr muffin man fightar extraordinaire, and he can do it all the time and he's not even as good as his teacher who is totally the shit and does it twice per every six seconds. "Some Thing I Think Is A Real Fighting Style (ex): The Soulknife does a quintuple back flip through the air while polishing his sword to a honed point mid combat and he also spins, and he yells at his opponents and then he sneak attacks his opponent because seriously guys that's how real people fight. And since it's JE, they will probably be something like this: The worst part is he is going to add class features.


It introduces four Base Classes, several prestige classes alters some rules and includes a new system for becoming psionically focused. As the predecessor for Psionics Handbook, the Expanded Psionics Handbook expands and adapts the psionics concept with a new emphasis on balance and playability.
